Overview

Welcome to the Meadow PAK Transfer documentation. This wiki helps you protect your assets while collaborating on Meadow projects.

Proxy Asset Generator Widget

Pages

Implementation Guide

Quick Overview

Main Rules

  1. Ensure that the project you imported works with the ThirdPersonTemplate.

    1. This means collisions work

    2. Your blueprints trigger

  2. Levels must be in the CoreAssets folder.

  3. Our project settings are fixed; adjust your exposure and materials to them.

  4. We expect your environment to be well optimized for production (Drawcalls, Scene complexity, Shadows, Polygons, Use of Instances, HLODS)

Workflow Steps

Step
Description
Time

1. Import

Bring your assets into Unreal Engine

10-30 min

2. Organize

Sort assets into proper folders

5-10 min

3. Generate Proxies

Create collision-only versions

5-15 min

4. Export Mapping

Save the proxy-to-original mapping

1 min

5. Cook

Prepare assets for packaging

10-30 min

6. Create PAK

Package into single file

5-10 min

7. Commit

Push proxy assets to Git

2-5 min

8. Deliver

Send PAK file securely

5 min


Support

If you need help:

  1. Check the Troubleshooting section

  2. Review log files at Saved/Logs/

  3. Contact your project manager


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