Overview
Welcome to the Meadow PAK Transfer documentation. This wiki helps you protect your assets while collaborating on Meadow projects.

Pages
Implementation GuideQuick Overview
Main Rules
Ensure that the project you imported works with the ThirdPersonTemplate.
This means collisions work
Your blueprints trigger
Levels must be in the CoreAssets folder.
Our project settings are fixed; adjust your exposure and materials to them.
We expect your environment to be well optimized for production (Drawcalls, Scene complexity, Shadows, Polygons, Use of Instances, HLODS)
Workflow Steps
1. Import
Bring your assets into Unreal Engine
10-30 min
2. Organize
Sort assets into proper folders
5-10 min
3. Generate Proxies
Create collision-only versions
5-15 min
4. Export Mapping
Save the proxy-to-original mapping
1 min
5. Cook
Prepare assets for packaging
10-30 min
6. Create PAK
Package into single file
5-10 min
7. Commit
Push proxy assets to Git
2-5 min
8. Deliver
Send PAK file securely
5 min
Support
If you need help:
Check the Troubleshooting section
Review log files at
Saved/Logs/Contact your project manager
Copyright Bizzlogic. All Rights Reserved.
Last updated